These occult junkies have also done some experimentation with mystical powers on their own. More than anything else, these light-wielding enemies repeatedly promise to ruin your day in The Darkness 2.īut there’s more danger than that with the Brotherhood. Mundane weapons can still be fired, but there’s a much greater danger of being taken down. Whenever Jackie is caught in a pool of light in this game, his vision goes fuzzy, his tentacles disappear and a horrible ringing sound drones to life.
Or, in other words, they come to battle with lots of bright, blazing lights. The Brotherhood, with its Darkness knowhow, is much better equipped to deal with a foe like Jackie. Very talented criminals, no doubt, but no match for the supernatural. In the last game, Jackie for the most part took on organized crime. As Jackie moves through the largely unlit fun park we see the new class of enemies he has to contend with in this sequel. Fortunately for Jackie and his two little Darkness tentacle buddies, that isn’t a problem. He’s trailed his former captor to an old, abandoned amusement park, which is really never a good place to go unless you’re fixing for a gunfight. The E3 demo is set after Jackie’s escape from Victor’s clutches. Victor and his pals know what the Darkness is and they want that power for themselves. We learned during the game’s E3 2011 demo that this person’s name is Victor Volante, the leader of an organization called the Brotherhood.
In our previous preview of The Darkness 2, series protagonist Jackie Estacado found himself in a tricky situation, crucified by a badly scarred evildoer and his cronies, and ordered to relinquish his hold over the mysterious power that is so awesomely voiced by Faith No More’s Mike Patton.